If you haven’t, then the best thing that I can compare it to is Valkyrie Profile. If you’ve played Super Neptunia RPG, then I’ve got some good news for you– Astria Ascending plays almost identically to that in terms of how exploration is handled. Not only are these eight chosen individuals literal demi-gods, but they’ve also worked closely with each other for almost three years by the time the game begins–but you wouldn’t know it by looking at them. However, while there are plenty of things to like about the game’s story, I would have to say that my favorite thing about it is its contrarian, almost deconstructivist, approach to how it sets up the Fated Eight. Overall, Astria Ascending‘s story-rich narrative is quite enjoyable and progresses along smoothly with the rest of the game without feeling overbearing. It seems as though they won’t have any time to ponder their approaching demise, however, as their most defining moments as demi-gods have yet to come. And the 333rd demi-god brigade? Well, they’ve only got a few months left. However, in this world, such power also comes at a great cost–the fact that you only have three years to live after ascending to demi-god-hood. Now, you might be tempted to think that being a demi-god would grant you a bunch of cool new abilities, and you would be right in doing so. Taking a unique approach to some rather traditional tropes, Astria Ascending‘s story follows Ulan Merer, the leader of the 333rd demi-god brigade, and her seven other compatriots–collectively known as the “Fated Eight”–as they seek to maintain the Harmony which permeates throughout most of the world of Orcanon. How can you say that with such a smug-looking smile on your face? Still, I wanted to stay hopeful that Artisan Studios would deliver with this one–and they most certainly did! Because of that, I was a little hesitant when I first approached this game–especially being aware of the fact that Astria Ascending is in many ways very similar to Super Neptunia RPG. As hesitant as I am to start throwing shade, their previous game, Super Neptunia RPG, was, and I say this with no disrespect, a little rough. I still like it a lot.Īrtisan Studios has really managed to impress me in a number of ways with this game. A lot can change in the course of a month, though–including people’s opinions on games… but that totally didn’t happen here. You can go check it out if you’d like, but I’ll go ahead and save you the trouble by telling you that I liked what I played and thought that it did a great job with paying homage to a number of classic RPGs. With 20 classes to pick from and an array of unique skills to command, their fates are doomed, but the world is not.Ī hand-drawn adventure crafted with skill and passion.įrom a team featuring developers from Final Fantasy, Nier Automata and Bravely Default, Astria Ascending includes full voice acting in Japanese and English, a traditionally animated fully hand-drawn 2D world and a dynamic weather system.It’s been about a month since I first gave my thoughts on Astria Ascendingin the form of a preview. Pick from eight customisable player characters spanning a range of fantastical races and skills, and assemble a heroic team that must sacrifice everything to save the world. Collect and summon legendary beasts into the fight and build up your power to wield legendary Cosmo Breaks. A story based around adult characters, Astria Ascending offers a more mature experience and extensive dialog.įight over 200 different monsters in captivating turn-based combat. Immerse yourself in a fascinating narrative rife with betrayal, sacrifice and terrors. With over 50 hours of gameplay and a range of fun mini-games - including shoot ‘em ups, an original fantasy-themed card game and challenging environmental puzzles. Visit five different cities populated by unique creatures and solve more than 20 dangerous dungeons. Explore the vast and beautiful world of Orcanon.
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